ATRAX CORP // PERSONNEL DATABASE

CREW DOSSIER

Personnel File // Clearance Level 5

PERSONNEL FILE // ACTIVE CREW [ACTIVE]
Jaime Valls - Game Designer
JAIME VALLS
RANK: ELITE GAME DESIGNER
AFFILIATION: ATRAX INTERACTIVE [CO-FOUNDER]
CLEARANCE: LEVEL 5
STATUS: ACTIVE
PLATFORMS: MOBILE, CONSOLE, PC, VR, AR

BIO:

I've been exploring digital worlds since the NES era. What started as a kid chasing pixels turned into a career obsession: understanding why players feel what they feel. I design games that get under your skin — the kind you keep thinking about after you put the controller down. From mobile to VR, I've shipped titles across every platform and I'm always hunting for the next frontier.

SYSTEM DIAGNOSTICS

> GAME DESIGN ■■■■■■■■■■ 98% OPTIMAL
> MOBILE ■■■■■■■■■ 90% NOMINAL
> CONSOLE ■■■■■■■■░░ 80% NOMINAL
> PC / STEAM ■■■■■■■■■ 90% NOMINAL
> VR (OCULUS) ■■■■■■■░░░ 70% OPERATIONAL
> AR (NIANTIC) ■■■■■■■░░░ 70% OPERATIONAL
> AI TOOLS ■■■■■■■■■■ 100% OPTIMAL
> REMOTE OPS ■■■■■■■■■■ 100% OPTIMAL

MISSION HISTORY // PLATFORMS ENGAGED

1983NES
1989GAME BOY
1990SNES
1994PS1
1996N64
2000PS2
2001XBOX
2001GAMECUBE
2004DS
2005XBOX 360
2006WII
2006PS3
2013PS4
2017SWITCH
2020PS5
2020XBOX SERIES X
----PC (STEAM)
----VR (OCULUS)
----AR (NIANTIC)

CREW MANIFEST // REMOTE OPS

Team collaboration
TEAM OPS:

I've been working remotely since before it was cool, syncing with crews across every timezone, from LA to Tokyo. Whether it's a 5-person indie squad or a 200-head studio, I know how to keep comms tight and the mission on track. No micromanagement, no drama, just clear goals and shipped games.